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- Oct 17, 2014
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Hopefully people can decipher this mess into something that makes since, if people have trouble I can try to figure out how to get a screen shot.
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Thanks for sharing!! That is very impressive! Is this mods to just change how the rooms look or is it interaction with the characters too? I don't know anything about mods, just watching people play them on YouTube.Here's the screen shot of the building in game, hopefully it is easier to see what it is. (The blue highlites represent items in that location.)
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Also since I have it here's a uncropped version of the image so you guys can see what the game looks like.
(You can't usually see this much at a time, I did some DBUG stuff to take the screen shot.)
The mod adds the building shown to a list of other buildings that can appear in the game world, which means that it can be found randomly as you explore the world. Which may or may not be a good thing depending on how your character is doing.Is this mods to just change how the rooms look or is it interaction with the characters too?
That sounds really cool! I like that you can dismantle it and reuse it. If you ever play it and have screen shot of the play I would like to see your creativity.The mod adds the building shown to a list of other buildings that can appear in the game world, which means that it can be found randomly as you explore the world. Which may or may not be a good thing depending on how your character is doing.
As far as interactions between the animatronics and your character goes, they are hostile towards you and any companions you bring with you, and you can choose to ether run away from them or you could choose to engage them in combat of ether ranged or melee variety.
And if your character leaves this fight victorious than you can loot the now dead animatronic for some clothing, potentially an instrument, and the corpse can be dissembled for parts, as soon as I add that stuff to the game.
As it stands right now I can't find a way to make them non-hostile if you wear certain items.
I do have plans further down the line to make it to where you can take the defeated animatronic and fix it and have it be friendly towards you and have it fight on your side but it'd be more like an animal than a person. Even further down the line if I can figure it out I might try to make it to where you could fix them into a fancier version and have them be like an NPC, but I'm not 100% sure if that can be accomplished.I like that you can dismantle it and reuse it.
You mean like a let's play but with screen shots and text? Not sure if that'd be allowed here do to the nature of the game.If you ever play it and have screen shot of the play I would like to see your creativity.
That's one kick butt lab rat Hank.Hypothesis correct, my poor test character didn't stand a chance and he only fought Foxy, using only a tire iron he barely did any damage to Foxy . I have a feeling that the test character would have been killed almost instantly if he'd fought the whole gang at once, part of me says I should nurf him but as he stands right now his attacks are in line with what they're like in FNAF so I might just leave him the way he is.
So today we learned that you don't try to attack the angry robot that wants to eat your face with a tire iron, next few tests will involve better weapons.
FOR SCIENCE!
Turns out it's harder than I originally thought because the documentation on how it's supposed to work isn't as well written as they'd like you to think, but despite that I've figured out most of it. If you want I could show off one of the files so you can see just how much stuff I've had to mess with to get this thing to work since I've pretty much had to start over with the mod since all the original stuff was so out of date that I've had to redo most of it.I am following because I like hearing about the mod. It facinates me because I don't know how you achieve this.
Turns out this is a lie and I'm gonna make them all! Let the place be a mosh pit of doom!Instead of doing the easy thing I've decided to make the map from the second game, this was mostly because I've already got a base for the characters from that game, I have decided thought to skip the withered animatronics because the place will already be a death trap without them.
Turns out they die, and you can kill the entire band with one bus if you smack them at 100MPH, but this killed the bus.Just realized that I've yet test to see what happens when you hit one with a car.